This PvP opener gives you enough Stalkers to deal with early shenanigans from your opponent and then safely transition into the tech of your choice.
- 9 – Pylon
- 13 – Gateway
- 15 – Assimilator (x2)
- 16 – Pylon
- 17 – @100% Gateway, start Cybernetics Core and put 2 probes in each Assimilator (for a total of 4 in gas)
- 19 – 2nd Gateway
- 22 -@100% Cybernetics Core, start Warpgate Research and Stalker (cut Probe production)
- 22 – Pylon
- @100% 2nd Gateway, start 2 Stalkers, put 1 more Probe in each Assimilator (for a total of 6 in gas), and resume Probe production
- Benchmark: When you start your 2nd and 3rd Stalkers (@4:25ish), you should have 1 Stalker and 20 probes.
This build is a very safe, general opener that gives you both map control with your Stalkers and early game defense against proxy Pylons and/or Mothership Core harass. This build is based off of a build by SaSe, so you are low on minerals for quite some time and cannot afford losing extra mining time by scouting with a Probe. Thus, the only probe scouting you do is scout around your base for a proxy Gateway with the probe who builds the 2nd pylon; the rest of your scouting comes from your 3 Stalkers. Being active with these 3 Stalkers around your natural, third, and watchtower will prevent your opponent from sneaking proxy Pylons past you and warping in near your base. Thus, you will be able to see an incoming push coming before it’s too late and can position your units appropriately.
This build transitions very smoothly into a DT rush, Phoenix harass, or Robo followup. As long as you spend your next 100 (or 150) gas on your tech of choice, and then next 100 gas on a Mothership Core for defense, you should be set in terms of early game infrastructure.
Pros and Cons
This build is great because it keeps you safe from early attacks or harass and gives you the freedom to tech into any of the three tech routes for the early midgame. You also get map control from the beginning except vs an opponent who also opened with a 3 stalker rush.
When you are out on the map, however, your opponent might sneak an oracle or Mothership Core into your main base, so be careful that you are not overly aggressive with your first 3 stalkers.
This build is strongest on smaller maps so that you can use your stalkers to scout for more of your side of the map. Regardless, it can be used on all maps to great effect.
- Bel’Shir Vestige
- Neo Planet S
- Newkirk Precinct
- Star Station